Transportation options – There are a number of options that are included, such as boats, buses, trams, and planes.Ĭustomization – Maxis has indicated that the game will support modding, but will not do so at launch like previous versions. Terraforming – Creative Director Ocean Quigley stated that all of the terraforming in the game is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and placing buildings. The larger the region, the higher is the number of cities and great works that can be built.
Cities can also pool their collective wealth and resources to build a "great work" to provide benefits for the entire region like a massive solar power plant or an international airport. Elements such as traffic and air pollution are visible flowing between cities.Ĭities can trade resources or share public services with their neighbors like garbage collection or health care. The density is driven by the types of roads built around these zones.Ĭities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Types of zones includes residential, commercial and industrial. Unlike previous games in the series, the game has non-orthogonal and curved roads and zoning areas that can conform to different road types. Two other new features are a multiplayer component and finite resources. "We try to build what you would expect to see, and that's the game," explains system architect Andrew Willmott, meaning that visual effects such as traffic, economic troubles, and pollution will be more obvious. As a result, some reviewers were unable to review the game, labeling the launch a "disaster" and the game as "unplayably broken", urging players to avoid purchasing the game until the issues were resolved.Īlong with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity uses the new GlassBox engine. These issues included network outages, problems with saving progress and difficulty connecting to the game's servers. Prior to release, SimCity received positive reviews however, the game's launch was met with negative reception as a result of widespread technical and gameplay problems related to the mandatory use of a network connection to play and save game data.
Throughout its development, SimCity received critical acclaim for its new engine and reimagined gameplay however, publications cautioned the game's use of a persistent Internet connection, with which it stores saved games and allows players to share resources. SimCity uses a new engine called GlassBox, allowing for more detailed simulation than previous games. Players can create a settlement that can grow into a city by zoning land for residential, commercial, or industrial development, as well as building and maintaining public services, transport and utilities. The game is considered to be a reboot of the SimCity series.
An OS X version was released on August 29, 2013.
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Released for Microsoft Windows in early March 2013, it is the first major installment in the SimCity series since the release of SimCity 4 a decade before. SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts.